
REM  ----  The APPRENTI Adventure  *.DAT file

MAX_LIVES 0

REM -- MAXIMUM ROOMS 72
REM -- MAXIMUM NOUNS 292
REM -- MAXIMUM CREATURES 332
REM -- LAST META-COMMAND 354
REM -- ITEMS BEING CARRIED 5
REM -- ITEMS BEING WORN 2


VERB
DUMMY_VERB1    UNTANGLE UNRAVEL UNTIE  
DUMMY_VERB26    CLIMB SCALE  
DUMMY_VERB2    MEDITATE INWARD REFLECT  
DUMMY_VERB27    SUMMON  
DUMMY_VERB3    GIVE OFFER RETURN PAY  
DUMMY_VERB28    SWIM PADDLE FLOAT  
DUMMY_VERB4    MEMORIZE  
DUMMY_VERB29    ROLL  
DUMMY_VERB5    PRACTICE STUDY  
DUMMY_VERB30    WAKE AWAKEN  
DUMMY_VERB6    RIDE MOUNT  
DUMMY_VERB31    STEP STAND  
DUMMY_VERB7    FOLLOW TRACE RETRACE  
DUMMY_VERB32    SIT RECLINE KNEEL  
DUMMY_VERB8    RUB STROKE MASSAGE  
DUMMY_VERB33    SAY EXPRESS  
DUMMY_VERB9    STOP HALT DISMOUNT LAND  
DUMMY_VERB34    FILL  
DUMMY_VERB10    SIFT SORT  
DUMMY_VERB35    UNROLL  
DUMMY_VERB11    LIFT HOIST RAISE  
DUMMY_VERB36    STRIKE SCRAPE RASP  
DUMMY_VERB12    BREAK SHARE DIVIDE  
DUMMY_VERB37    BUY PURCHASE  
DUMMY_VERB13    DREAM SLEEP  
DUMMY_VERB38    OBSERVE  
DUMMY_VERB14    HOLD KISS CARESS  
DUMMY_VERB39    VISUALIZE IMAGINE  
DUMMY_VERB15    THANK BLESS  
DUMMY_VERB40    KNOCK TAP BANG  
DUMMY_VERB16    COMPLIMENT ENCOURAGE  
DUMMY_VERB41    FETCH RETRIEVE  
DUMMY_VERB17    HEAL  
DUMMY_VERB18    LISTEN  
DUMMY_VERB19    GREET  
DUMMY_VERB20    WASH  
DUMMY_VERB21    DEBUG  
DUMMY_VERB22    INHALE SWALLOW  
DUMMY_VERB23    EXHALE BREATHE  
DUMMY_VERB24    BORROW  
DUMMY_VERB25    UNLOAD  
END_VERB

INTRODUCTION
My young friend, if you would be a wizard, learn to pay attention!             
The wizard came to you this morning, as you were finishing your                
kitchen chores, and told you your Initiation had been approved. He             
told you to finish with the buckets and get a fresh journeyman's tunic,        
and that you were to meet him at no sooner than midday at the common           
library. You'd been wanting this news more than expecting it, and you          
rushed about getting ready, but not thinking. You arrived at 11:59             
sharp and you've spent the last uncomfortable minute watching the              
Magii doing wierd calisthenics in a burning pentangle, combating a             
rather unpleasant spirit, and wrestling a glowing book from its talons.        
Rising from his inwardness to find you there, ogling and inadvisedly           
early, he knots his eyebrows and studies you head to foot. "And to             
think," he says... "They think you're ready." He draws heavy drapes            
and invites you into a chamber you've never seen before, despite your          
poking around.                                                                 
He opens an ornate case and hands you a pair of shoes. As you take             
them, you are struck by their weight. But when you put them on you             
find yourself amazingly nimble. "Ugly things," the mage says of                
the shoes. "But handy on some stretches of road."                              
   You ask him where you will be going.                                        
                                                                               
                                                                               
   "You will be going to Dardhad," the Mage tells you. He begins to            
hand items from the case. As you take and pocket them, you ask what            
they are for, but he shakes his head. "Just deliver them intact                
to the House of the Lunar Transit... Get them all there, especially            
the compass. But I haven't time or interest to tell you what they are.         
Take them, and by all means study them, play with them, see if you can         
get them to work for you." You finish pocketing the things, and he             
leads you toward what appears a shallow alcove, he steps into it, and          
gestures for you to follow. As you approach you realize he is walking          
into stone, interpenetrating it, and he expects you to follow... of            
course you know you cannot. He sees you hesitate. "Well, you'll have           
to get there the hard way... I'll see you at the Transit House."               
You ask what sort of tasks you are being set.    He studies you                
for a long moment, then replies. "If you arrive at the Transit House           
with all these treasures we are entrusting to you, arrive reasonably           
quickly and not having created any heinous offenses to society I               
suppose we will be happy enough to grant you First Apprenticeship.             
                                                                               
                                                                               
                                                                               
It'll also look good on your record if you learn some magic, even if           
it's some dumb hidey-hands trick. If you see anyone doing any keep             
a close eye on them--try to figure it out without asking...                    
Here, if you want a challenge: see if you can dream something into             
existence, or do some healing. Those'll get you some points. I know            
that the Old Guys in the High Chamber would be both grateful and               
sincerely impressed if you could liberate Habib's Book of passageways          
from the vault under the tower of the moon. Or bolder even, find and           
destroy the mirror of souls, liberate Dardhek from the Angry King.             
You'd have to find a way into the castle, get out alive. Balls needed.         
You would be made grand wizard of this whole kingdom if you did,               
but I can't imagine how you'd go about any of that. You'll be                  
on your own if you wade out that far. Just get back alive with these           
things and that'll be enough for the Low Council's consideration. But          
don't even think of gaining admittance at the Transit door without the         
compass." You begin to ask what is so special about the compass, when          
the Magii completes his penetration into the stone. You spin around,           
aware suddenly that you are no longer in a corner of the library study...      
but rather in a chamber of crude gray blocks. A chamber with no                
apparrent exit or egress.                                                      
                                                                               
                                                                               
                                                                               
You feel a momentary surge of panic. A part of you wishes to learn a           
little more about the tests you wil be facing. The stone walls around          
you tell you the test has already begun.                                       
END_INTRODUCTION


REM LISTING ITEMS BEING CARRIED

NOUN 201  ; WHITE STONE
STONE
WHITE
There is a white stone here.
LOCATION 1  ; Carrying it
POINTS 3
READABLE
PLAYABLE
NOUN_SYNONYMS  STONE   ZALAAM  
END_NOUN

NOUN_DESCR 201  ; WHITE STONE
This tiny white stone is, curiously, both dense and lightweight.               
It is pentahedral, that is to say, it has five faces. Each of its              
surfaces has a completely different texture. It is not of any ore              
you've ever seen before. It's surface is inlaid with various                   
text and symbols.                                                              
END_NOUN_DESCR

TEXT 201  ; WHITE STONE
There are several heiroglyphs: an eyes, and anhk, a hand beckoning.            
It's all writ so tiny, and anyway you can't read that language!                
END_TEXT

PLAY_DESCR 201  ; WHITE STONE
Following the wizard's suggestion, you play with the stone. You                
toss it, flip it, roll it as if it were a die. None of this                    
seems to give you any clue as to what is magical about it...                   
END_PLAY_DESCR

NOUN 202  ; SILVER FLUTE
FLUTE
SILVER
There is a silver flute here.
LOCATION 1  ; Carrying it
POINTS 10
WEIGHT 3
SIZE 3
PLAYABLE
NOUN_SYNONYMS  FLUTE   MUSIC  
END_NOUN

NOUN_DESCR 202  ; SILVER FLUTE
The flute is crafted of silver, with nicely machined keys.                     
END_NOUN_DESCR

PLAY_DESCR 202  ; SILVER FLUTE
Hmmmm, you play the flute... toodle-ee-doo.                                    
END_PLAY_DESCR

NOUN 203  ; TINY BOTTLE
BOTTLE
TINY
There is a tiny bottle here.
LOCATION 1  ; Carrying it
POINTS 10
WEIGHT 2
SIZE 2
OPEN
PLAYABLE
NOUN_SYNONYMS  BOTTLE    
END_NOUN

NOUN_DESCR 203  ; TINY BOTTLE
This is a miniature glass flask. You tilt it, and the water in it              
comes out, a drop at a time.                                                   
END_NOUN_DESCR

PLAY_DESCR 203  ; TINY BOTTLE
You play and experiment with the bottle. Its magical properties                
are rather obvious. The water comes out a drop at a time, and                  
yet the bottle remains always full. Aside from assuring you wont               
be thirsty, you can think of a number of magic tricks you could                
do that would impress and awe, such as filling a large bowl                    
from the bottle.                                                               
END_PLAY_DESCR

NOUN 200  ; CLEAR WATER
WATER
CLEAR
There is clear water here.  
LOCATION 203  ; TINY BOTTLE
UNMOVABLE
DRINKABLE
END_NOUN

NOUN_DESCR 200  ; CLEAR WATER
The water in the bottle is crystal clear. Because of the narrow                
aperture, it comes out of the bottle one drop at a time. You                   
note with wonder that no matter how much you drip out, the bottle              
seems to remain full.                                                          
END_NOUN_DESCR

NOUN 204  ; POCKET LINT
LINT
POCKET
There's a little wad of pocket lint.
LOCATION 1  ; Carrying it
END_NOUN

NOUN_DESCR 204  ; POCKET LINT
This is the kind of stuff that gathers at the bottom of any pocket.            
It's a tangled little mass of threads, shreds, and bits who knows              
what.                                                                          
END_NOUN_DESCR

NOUN 269  ; BRASS COMPASS
COMPASS
BRASS
There is a brass compass here.
LOCATION 1  ; Carrying it
POINTS 10
WEIGHT 10
READABLE
PLAYABLE
NOUN_SYNONYMS  COMPASS   BEARINGS  
END_NOUN

NOUN_DESCR 269  ; BRASS COMPASS
You are looking at a brass pocket compass. It is a rather fine                 
piece of equipment. It has a needle that floats in the middle                  
of the dial, that unerringly points north. Right now it points                 
North. What that means is that you must line the compass up                    
with the needle, to get your bearings. This is the one thing                   
you must get back to the magii.                                                
END_NOUN_DESCR

PLAY_DESCR 269  ; BRASS COMPASS
Following the magii's directive, you study the compass. "Play                  
with these things... find out what they do," he told you. But                  
you find you are nervous about playing with the compass. You                   
have a memory of when you were younger: you were in the magii's                
study and you were playing with something heavy and brass, and                 
you accidently sent it crashing into a mirror. You still recall                
the moment, frozen in time, the glass shattering... you tried                  
to hide the evidence, but the magii came in as you were sweeping               
up the fragments. He made you carry water for a month...                       
END_PLAY_DESCR


REM LISTING ITEMS BEING WORN

NOUN 238  ; CEREMONIAL SHOES
SHOES
CEREMONIAL
There is a pair of ceremonial shoes here.
LOCATION 1000  ; Wearing it
WEIGHT 10
SIZE 10
WEARABLE
OPEN
END_NOUN

NOUN_DESCR 238  ; CEREMONIAL SHOES
These are the shoes the wizard made you wear when he led you into              
the mountain. They are quite fancy, with toes that curl up. There              
are bells on the end. They seem quite out of place in your                     
current setting.                                                               
END_NOUN_DESCR

NOUN 268  ; SIMPLE TUNIC
TUNIC
SIMPLE
You are wearing a simple tunic.
LOCATION 1000  ; Wearing it
WEIGHT 2
SIZE 40
WEARABLE
OPEN
END_NOUN

NOUN_DESCR 268  ; SIMPLE TUNIC
You are wearing a simple tunic of thick cotton. It has a single                
pouch in front, where you carry things.                                        
END_NOUN_DESCR


REM LISTING ROOMS AND ITEMS AND CREATURES IN THEM

ROOM 2  ; Dank, windowless, doorless cel
Dank, windowless, doorless cel
SPECIAL 3  ; Ruined Cell
KEY 205  ; THING
ROOM_SYNONYMS CHANGE_LOCATION PLANT  
END_ROOM

ROOM_DESCR 2  ; Dank, windowless, doorless cel
You are in a very small chamber. There are no doors or windows.                
The stone walls seem to press in on you. The flagstone floor is                
cold  underfoot. The room is lit by a strange blue luminescence,               
so subtle that when you first found yourself here, you couldn't                
sense it. Now your eyes are sensitized to it, and you can see                  
pretty well. You wonder how you got in here, but more important                
is the question of how you will get out.                                       
END_ROOM_DESCR

NOUN 206  ; STONE WALLS
WALLS
STONE
          
LOCATION 2  ; Dank, windowless, doorless cel
UNMOVABLE
PLURAL
NOUN_SYNONYMS  WALLS   CELL ESCAPE  
END_NOUN

NOUN_DESCR 206  ; STONE WALLS
Examining the walls, you discover they are the source of the pale              
illumination of the cell. They are covered with some sort of soft,             
glowing fungus. Under that moist, luminous cushion, the stones are             
huge, and closely set.                                                         
END_NOUN_DESCR

NOUN 207  ; FLAGSTONE FLOOR
FLOOR
FLAGSTONE
                                   
LOCATION 2  ; Dank, windowless, doorless cel
UNMOVABLE
END_NOUN

NOUN_DESCR 207  ; FLAGSTONE FLOOR
You get on your hands an knees, searching the floor. The stones                
it is comprised of feel like slate. Each is huge and unmovable.                
Around the margin of the floor is a narrow border of moist soil.               
END_NOUN_DESCR

SPECIAL 3  ; Ruined Cell
You poke a hole in the soil and drop the tiny seed in. The air                 
seems to tingle with some kind of energy, then, to your amazement...           
END_SPECIAL

ROOM 3  ; Ruined Cell
Ruined Cell
NORTH 4  ; Outside ruined cell.
END_ROOM

ROOM_DESCR 3  ; Ruined Cell
You stand in what's left of the tiny cell...                                   
The vine's sudden burst of growth has brought down the north wall.             
Huge stones are scattered everywhere. The bright light pouring                 
into the broken chamber hurts your eyes.                                       
END_ROOM_DESCR

NOUN 208  ; SAXIFRAGE PLANT
PLANT
SAXIFRAGE
The seed has grown to a saxifrage plant.
LOCATION 3  ; Ruined Cell
UNMOVABLE
END_NOUN

NOUN_DESCR 208  ; SAXIFRAGE PLANT
This tough looking vine has demolished the stone wall.                         
END_NOUN_DESCR

NOUN 209  ; INJURED MOUSE
MOUSE
INJURED
There is an injured mouse here.
LOCATION 3  ; Ruined Cell
END_NOUN

NOUN_DESCR 209  ; INJURED MOUSE
It looks like this tiny creature has been injured in the collapse              
of the wall. One of its legs is damaged, and it can't move.                    
END_NOUN_DESCR

NOUN 210  ; HUGE STONES
STONES
HUGE
    
LOCATION 3  ; Ruined Cell
UNMOVABLE
PLURAL
END_NOUN

NOUN_DESCR 210  ; HUGE STONES
The stones of the shattered wall lay scattered about everywhere.               
END_NOUN_DESCR

ROOM 4  ; Outside ruined cell.
Outside ruined cell.
SOUTH 3  ; Ruined Cell
END_ROOM

ROOM_DESCR 4  ; Outside ruined cell.
You emerge from the ruined cell to find that it you are in the                 
middle of a vast desert. Sand sweeps off in all directions. The sun            
blazes down and there is nothing living as far as the eye can see.             
The only shelter is in the ruined cell, south of you. You see a                
violent sandstorm sweeping down on you!                                        
END_ROOM_DESCR

ROOM 5  ; The desert expanse.
The desert expanse.
NORTH 6  ; Salt Flat
SOUTH 5  ; The desert expanse.
EAST 8  ; Looks like the last place. 
WEST 7  ; Table land
END_ROOM

ROOM_DESCR 5  ; The desert expanse.
You are on a trackless desert wasteland. The relentless sun is                 
beating down on an endless expanse of white sand. It would be easy             
to get lost here, and easy to die... not pleasant thoughts. You can            
go in nearly any direction unless it is blocked by steep dunes.                
END_ROOM_DESCR

NOUN 211  ; WHITE SAND
SAND
WHITE
                                  
LOCATION 5  ; The desert expanse.
UNMOVABLE
NOUN_SYNONYMS  SAND   DESERT  
END_NOUN

NOUN_DESCR 211  ; WHITE SAND
The sand is ground down mountains... quite a thought, that. Here               
it is white and fine, and moves around in waves of dunes at the                
whim of the wind.                                                              
END_NOUN_DESCR

ROOM 6  ; Salt Flat
Salt Flat
NORTH 6  ; Salt Flat
SOUTH 5  ; The desert expanse.
EAST 6  ; Salt Flat
WEST 6  ; Salt Flat
SOUTHEAST 8  ; Looks like the last place. 
SOUTHWEST 7  ; Table land
END_ROOM

ROOM_DESCR 6  ; Salt Flat
This is a particularly barren stretch. The heat of the sun here is             
like an oven. In some directions you see treacherous sinkholes and             
sand traps.                                                                    
END_ROOM_DESCR

NOUN 212  ; DISTANT SPECK
SPECK
DISTANT
You see a distant speck.
LOCATION 6  ; Salt Flat
UNMOVABLE
END_NOUN

NOUN_DESCR 212  ; DISTANT SPECK
You see a speck moving on the sands to the southwest. Shading your             
eyes, you peer and see that it is a humped creature of some sort.              
END_NOUN_DESCR

ROOM 7  ; Table land
Table land
NORTH 7  ; Table land
SOUTH 7  ; Table land
EAST 5  ; The desert expanse.
WEST 7  ; Table land
NORTHEAST 6  ; Salt Flat
END_ROOM

ROOM_DESCR 7  ; Table land
The desert here is varied. The sand is of many colors and more                 
compacted. There are table mesas dotting the landscape--steep, flat            
topped mountains that prevent you from going in certain directions.            
END_ROOM_DESCR

ROOM 8  ; Looks like the last place. 
Looks like the last place. 
NORTH 8  ; Looks like the last place. 
SOUTH 8  ; Looks like the last place. 
EAST 8  ; Looks like the last place. 
WEST 5  ; The desert expanse.
NORTHWEST 6  ; Salt Flat
END_ROOM

ROOM_DESCR 8  ; Looks like the last place. 
This looks like the last place you were, except that...                        
END_ROOM_DESCR

NOUN 231  ; WINDSWEPT SPIRE
SPIRE
WINDSWEPT
There is a windswept spire here.
LOCATION 8  ; Looks like the last place. 
UNMOVABLE
END_NOUN

NOUN_DESCR 231  ; WINDSWEPT SPIRE
From the top of this spire, if you could climb it, you might be                
able to see where you are, and how to get to Dardhad...                        
END_NOUN_DESCR

ROOM 9  ; More desert
More desert
NORTH 9  ; More desert
SOUTH 9  ; More desert
EAST 9  ; More desert
WEST 9  ; More desert
NORTHEAST 9  ; More desert
NORTHWEST 9  ; More desert
SOUTHEAST 9  ; More desert
SOUTHWEST 9  ; More desert
END_ROOM

ROOM_DESCR 9  ; More desert
This is a region of fine, sugary white sand. There are many steep              
dunes. In every direction the desert seems to go on forever.                   
END_ROOM_DESCR

NOUN 218  ; HOOF PRINTS
PRINTS
HOOF
There is a line of hoof prints.
LOCATION 9  ; More desert
UNMOVABLE
END_NOUN

NOUN_DESCR 218  ; HOOF PRINTS
A line of camel tracks extends back across the sand. They are a                
temporary thing. Already, the wind is beginning to erase them.                 
END_NOUN_DESCR

ROOM 10  ; A strange oasis
A strange oasis
END_ROOM

ROOM_DESCR 10  ; A strange oasis
You have come to an oasis. The mountains rise up impassibly in                 
the darkness to the east. In all other directions it is the                    
desert, and you are done with that!                                            
END_ROOM_DESCR

NOUN 221  ; UNHEALTHY TREE
TREE
UNHEALTHY
There is an unhealthy looking tree here.
LOCATION 10  ; A strange oasis
UNMOVABLE
READABLE
OPEN
NOUN_SYNONYMS  TREE   BARK CARVING BEAST  
END_NOUN

NOUN_DESCR 221  ; UNHEALTHY TREE
This tree looks like it's dying from the roots up. There are some              
leaves, near the top, but none on the lower branches. There is                 
something carved in the bark.                                                  
END_NOUN_DESCR

TEXT 221  ; UNHEALTHY TREE
Some words have been carved into the trunk with a knife. It says,              
"Traveller, you've come to a deadly place. Stay off the highway                
and the desert at night. This is the safest place... but safe only             
if you have a fire burning... otherwise the nameless beast                     
will..." It seems the message was cut short by something. There                
are the marks of claws in the bark, by the message.                            
END_TEXT

NOUN 222  ; TWISTED BRANCH
BRANCH
TWISTED
The tree has a twisted branch.
LOCATION 221  ; UNHEALTHY TREE
UNMOVABLE
END_NOUN

NOUN_DESCR 222  ; TWISTED BRANCH
The branch is old, dry, brittle and, dare I say it?--flammable...              
there, I said it.                                                              
END_NOUN_DESCR

NOUN 223  ; BRACKISH POOL
POOL
BRACKISH

LOCATION 10  ; A strange oasis
UNMOVABLE
DRINKABLE
POISONOUS
NOUN_SYNONYMS  POOL   OASIS POND  
END_NOUN

NOUN_DESCR 223  ; BRACKISH POOL
This pool of water has an unpleasant look to it. Black, and stale              
smelling, it looks as though it been standing forever with any                 
fresh rain or streams to freshen it. Looking down at it, you can               
see your reflection... the wide-set dark eyes, your high round                 
cheeks and largish ears.                                                       
END_NOUN_DESCR

NOUN 224  ; SHALLOW PIT
PIT
SHALLOW
There is a shallow pit here.
LOCATION 10  ; A strange oasis
SIZE 40
UNMOVABLE
OPEN
NOUN_SYNONYMS  PIT   HOLE  
END_NOUN

NOUN_DESCR 224  ; SHALLOW PIT
You are looking at a hole in the ground, less than two feet deep. It           
looks like the pole might once have stood on its end in here. But no           
longer. Perfect place for a fire.                                              
END_NOUN_DESCR

NOUN 225  ; ENORMOUS POLE
POLE
ENORMOUS
There is an enormous pole here.
LOCATION 10  ; A strange oasis
WEIGHT 90
SIZE 30
OPEN
END_NOUN

NOUN_DESCR 225  ; ENORMOUS POLE
Who knows how this got here, or what it's for? It a pole, must                 
weigh 100 pounds. It's lying on the ground not far from the oasis.             
If stood on either end, it would doubtless be taller than the tree.            
END_NOUN_DESCR

NOUN 229  ; DRY GRASS
GRASS
DRY
There is dry grass here.
LOCATION 10  ; A strange oasis
SIZE 5
NOUN_SYNONYMS  GRASS   TINDER  
END_NOUN

NOUN_DESCR 229  ; DRY GRASS
It looks like the weather, and possibly the contaminated ground here,          
has killed most of the grass. There are dry stalks lying about the             
ground everywhere.                                                             
END_NOUN_DESCR

ROOM 11  ; Above Dardhad
Above Dardhad
SOUTH 30  ; A scene on the highway.
WEST 37  ; Dardhad market.
END_ROOM

ROOM_DESCR 11  ; Above Dardhad
The road finally breaks out of the canyon and into the open. You               
are now above Dardhad. The road winds down along a cliff face to               
the west, where you see it enters the main gate of the city. South             
of you the gloom of the canyon road extends. To the north and east             
are sheer drops to the valley floor.                                           
END_ROOM_DESCR

ROOM 12  ; The circle of firelight.
The circle of firelight.
END_ROOM

ROOM_DESCR 12  ; The circle of firelight.
You sit on the soft ground by the firepit. The flames dance                    
merrily. Looking into them, you review all that you have been                  
through today. The wizard has most certainly set you a strange                 
series of tests... you wonder what tomorrow will bring. But right              
now you are feeling quite drowsy and contented.                                
END_ROOM_DESCR

ROOM 13  ; A dream meadow
A dream meadow
NORTH 13  ; A dream meadow
SOUTH 14  ; Path in front of cottage
EAST 16  ; Seaside
WEST 17  ; Half formed place
END_ROOM

ROOM_DESCR 13  ; A dream meadow
You find yourself in a calm and lovely place, a rolling expanse of             
green meadow. To the south you see smoke rising gracefully into the            
sky, and to the east, between the shoulders of two hillocks, you see           
a line of blue. The meadow seems to go on endlessly to the north.              
To the west the landscape seems to undergo an unusual transformation.          
END_ROOM_DESCR

NOUN 230  ; BLUE FLOWER
FLOWER
BLUE
There is a tiny blue flower here.
LOCATION 13  ; A dream meadow
END_NOUN

NOUN_DESCR 230  ; BLUE FLOWER
Like anything found in a lovely dream, this tiny blue flower seems             
the embodiment of perfection. It is at once simple and perfect. It             
has five cerulian petals.                                                      
END_NOUN_DESCR

SPECIAL 14  ; Path in front of cottage
You pull the switch and at once the surge of light burns into                  
your very being. As the great ray casts out over the turmoil of sea            
and soul, you feel relief knowing you have been the salvation of               
doomed sailors. You are turned first into light, and then you are              
returned to another place in the dream.                                        
END_SPECIAL

ROOM 14  ; Path in front of cottage
Path in front of cottage
NORTH 13  ; A dream meadow
SOUTH 15  ; A simple cottage
END_ROOM

ROOM_DESCR 14  ; Path in front of cottage
You stand on a path before a simple cottage, made of brick. Smoke              
rises from its chimney into the blue sky. The door stands invitingly           
open before you. On either side of the path is a high, dense rose              
hedge, bristling with thorns. To the north is the meadow.                      
END_ROOM_DESCR

ROOM 15  ; A simple cottage
A simple cottage
NORTH 14  ; Path in front of cottage
END_ROOM

ROOM_DESCR 15  ; A simple cottage
Simple is truly the word for this place. The single room contains              
very little in the way of furnishings. A fireplace and a stone                 
sink indicate that someone lives here. The way out is north.                   
END_ROOM_DESCR

NOUN 232  ; TEAK CABINET
CABINET
TEAK
There is a teak cabinet here.
LOCATION 15  ; A simple cottage
UNMOVABLE
LOCKED
END_NOUN

NOUN_DESCR 232  ; TEAK CABINET
This is a heavy teak cabinet. It appears to be locked.                         
END_NOUN_DESCR

NOUN 234  ; COMFORTABLE BED
BED
COMFORTABLE
There is a comfortable looking bed here.
LOCATION 15  ; A simple cottage
UNMOVABLE
END_NOUN

NOUN_DESCR 234  ; COMFORTABLE BED
A narrow, but comfortable looking bed. Just the place to lie down              
and go to sleep. If you weren't already sleeping!                              
END_NOUN_DESCR

NOUN 235  ; HANDPAINTED PICTURE
PICTURE
HANDPAINTED
There is a handpainted picture here.
LOCATION 15  ; A simple cottage
WEIGHT 2
SIZE 2
UNMOVABLE
END_NOUN

NOUN_DESCR 235  ; HANDPAINTED PICTURE
This is a picture of a handsome young man, dressed in sailor's                 
clothing. He is standing on the deck of a ship and waving.                     
END_NOUN_DESCR

NOUN 239  ; STONE FIREPLACE
FIREPLACE
STONE

LOCATION 15  ; A simple cottage
SIZE 40
UNMOVABLE
OPEN
NOUN_SYNONYMS  FIREPLACE   POT  
END_NOUN

NOUN_DESCR 239  ; STONE FIREPLACE
There is a cooking pot in the fireplace, and it's contents are                 
boiling merrily.                                                               
END_NOUN_DESCR

NOUN 240  ; HOT PORRIDGE
PORRIDGE
HOT
There is hot porridge, ready to eat.
LOCATION 239  ; STONE FIREPLACE
SIZE 10
UNMOVABLE
END_NOUN

NOUN_DESCR 240  ; HOT PORRIDGE
You've never cared too much for porridge, but this is dream stuff,             
so who knows what it tastes like? This porridge is boiling madly.              
END_NOUN_DESCR

NOUN 242  ; GOLDEN HARP
HARP
GOLDEN
There is a golden harp here.
LOCATION 15  ; A simple cottage
WEIGHT 80
SIZE 20
PLAYABLE
END_NOUN

NOUN_DESCR 242  ; GOLDEN HARP
It is a golden harp, with silver strings.                                      
END_NOUN_DESCR

PLAY_DESCR 242  ; GOLDEN HARP
You attempt to play, but you aren't very good.                                 
END_PLAY_DESCR

ROOM 16  ; Seaside
Seaside
NORTH 16  ; Seaside
EAST 20  ; The tide retreats
WEST 13  ; A dream meadow
END_ROOM

ROOM_DESCR 16  ; Seaside
Idyllic and tranquil, the seaside of a summer's afternoon extends              
to the north and south. West of you are rolling meadows. You gaze              
out across the ocean. You see a shimmering tower to the north. It              
beckons you. To the south, the coast becomes rocky and impassible.             
East of you, beyond the pale blue of the shallows, the deep, dark              
ocean extends...                                                               
END_ROOM_DESCR

ROOM 17  ; Half formed place
Half formed place
NORTH 17  ; Half formed place
SOUTH 17  ; Half formed place
EAST 13  ; A dream meadow
WEST 17  ; Half formed place
END_ROOM

ROOM_DESCR 17  ; Half formed place
The grass of the meadow gives way to a stranger place. The ground              
is like a palace floor, marbled and parquetted, and yet it has the             
contours of natural terrain. There are trees and bushes, likewise              
formed of carved marble. Everywhere there a huge stones, which                 
at first glance seem shapeless... but as you walk around them you              
see they are partially chiseled, as if some indecisive sculpter                
has been here, and left his work unfinished. This peculiar                     
landscape seems to extend to the west, north and south. You can                
move in any direction that is not blocked by one of the stones.                
END_ROOM_DESCR

ROOM 18  ; The shifting zone
The shifting zone
END_ROOM

ROOM_DESCR 18  ; The shifting zone
Unused room.                                                                   
END_ROOM_DESCR

ROOM 19  ; In the dead of night
In the dead of night
END_ROOM

ROOM_DESCR 19  ; In the dead of night
You are in an oasis campsite, in the dead of night. The eastern                
sky is still black... it is hours till dawn. You need more sleep.              
END_ROOM_DESCR

NOUN 246  ; SLEEPING BEAST
BEAST
SLEEPING
There is a sleeping beast here.
LOCATION 19  ; In the dead of night
UNMOVABLE
END_NOUN

NOUN_DESCR 246  ; SLEEPING BEAST
Nothing to be concerned about, it's your camel, sleeping on his                
feet and snoring loudly.                                                       
END_NOUN_DESCR

ROOM 20  ; The tide retreats
The tide retreats
WEST 16  ; Seaside
END_ROOM

ROOM_DESCR 20  ; The tide retreats
You step toward the surf, and it retreats. Odd. The water line                 
draws away from you as if it fears you. You decide to go no                    
further east.                                                                  
END_ROOM_DESCR

NOUN 245  ; SAIL BOAT
BOAT
SAIL
There is a sail boat on the horizon.
LOCATION 20  ; The tide retreats
UNMOVABLE
NOUN_SYNONYMS  BOAT   BENJAMIN BENNY  
END_NOUN

NOUN_DESCR 245  ; SAIL BOAT
The boat stands listlessly on a still sea, its sails slaked.                   
On the deck a lone sailor paces, playing a concertina. Unless the              
wind kicks in, he won't be going anywhere.                                     
END_NOUN_DESCR

ROOM 21  ; The oasis.
The oasis.
EAST 27  ; A bend in the road.
END_ROOM

ROOM_DESCR 21  ; The oasis.
You are in a desert oasis. The sun is low on the horizon. There is             
a brackish pool here. This is a place of little mysteries and                  
large. The desert extends north, south and west. A road bends                  
to the east. A good place to take stock of yourself.                           
END_ROOM_DESCR

NOUN 259  ; FOOT PRINTS
PRINTS
FOOT
There is a line of footprints here.
LOCATION 21  ; The oasis.
UNMOVABLE
END_NOUN

NOUN_DESCR 259  ; FOOT PRINTS
Aside from your own prints, and those of your camel, there is                  
another set. It appears whoever left them passed close by you as               
you slept, and then walked up to your camel. At that point, it                 
would appear, they mounted the camel and rode off. The camel                   
prints give out at the hard surface of the road.                               
END_NOUN_DESCR

NOUN 266  ; FISHING LINE
LINE
FISHING
There is a fishing line here. 
LOCATION 21  ; The oasis.
WEIGHT 2
SIZE 2
PULLABLE
NOUN_SYNONYMS  LINE   HOOK  
END_NOUN

NOUN_DESCR 266  ; FISHING LINE
You are looking at a home-made fishing rig. No more than a bent                
sewing needle on about six feet of thread. Who knows if it has                 
ever achieved its intended purpose?                                            
END_NOUN_DESCR

ROOM 22  ; Land's end.
Land's end.
UP 25  ; The beacon.
END_ROOM

ROOM_DESCR 22  ; Land's end.
You are on a tiny island of sand with the raging sea on all sides.             
END_ROOM_DESCR

NOUN 249  ; CANDYSTRIPED LIGHTHOUSE
LIGHTHOUSE
CANDYSTRIPED
There is a candystriped lighthouse here.
LOCATION 22  ; Land's end.
UNMOVABLE
END_NOUN

NOUN_DESCR 249  ; CANDYSTRIPED LIGHTHOUSE
The lighthouse is striped, and impossibly tall.                                
END_NOUN_DESCR

ROOM 23  ; Surf's edge
Surf's edge
END_ROOM

ROOM_DESCR 23  ; Surf's edge
Unused room.                                                                   
END_ROOM_DESCR

ROOM 24  ; Edge of Chaos
Edge of Chaos
END_ROOM

ROOM_DESCR 24  ; Edge of Chaos
Unused room.                                                                   
END_ROOM_DESCR

ROOM 25  ; The beacon.
The beacon.
DOWN 22  ; Land's end.
SPECIAL 14  ; Path in front of cottage
KEY 247  ; SWITCH
END_ROOM

ROOM_DESCR 25  ; The beacon.
This is the top of the lighthouse tower. While you climbed the                 
long spiraling stair, night seems to have fallen. There are dark               
clouds over the ocean, and unspeakable forms haunting the sky.                 
Just the sort of night when a lighthouse beacon would come in handy.           
END_ROOM_DESCR

NOUN 247  ; ELECTRICAL SWITCH
SWITCH
ELECTRICAL
There is an impressive electrical switch here.
LOCATION 25  ; The beacon.
UNMOVABLE
PULLABLE
END_NOUN

NOUN_DESCR 247  ; ELECTRICAL SWITCH
Though you've never seen anything remotely like this, you know                 
intuitively that pulling this huge switch will turn on the now                 
dormant mechanism of the lighthouse. You also are puzzled by                   
the placement of the switch. It is at the exact focus of the                   
parabolic reflector, and it's a sure thing that turning on that                
light would blind you, if not outright kill you.                               
END_NOUN_DESCR

NOUN 248  ; PARABOLIC REFLECTOR
REFLECTOR
PARABOLIC
There is a huge parabolic reflector here.
LOCATION 25  ; The beacon.
SIZE 10
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 248  ; PARABOLIC REFLECTOR
This is the main fixture of the lighthouse. It is meant to turn on             
a huge bearing and cast its ray out over the ocean and the chaos.              
It is not shining or moving.                                                   
END_NOUN_DESCR

NOUN 250  ; LITTLE PILE
PILE
LITTLE
There is a little pile here.
LOCATION 25  ; The beacon.
WEIGHT 6
SIZE 6
END_NOUN

NOUN_DESCR 250  ; LITTLE PILE
A little pile of ashes and bones, right in front of the switch.                
END_NOUN_DESCR

CREATURE 303  ; ANCIENT LIGHTKEEPER
LIGHTKEEPER
ANCIENT
There is an ancient lightkeeper here.
LOCATION 25  ; The beacon.
MAN
CREATURE_SYNONYMS  LIGHTKEEPER   FELLOW GEEZER  
END_CREATURE

CREATURE_DESCR 303  ; ANCIENT LIGHTKEEPER
There is a dried and ancient fellow, dressed in burned looking                 
rags. He is having some trouble speaking, as if he has not done                
it in a long time. He is saying, "Don't pull the switch."                      
END_CREATURE_DESCR

ROOM 26  ; Halfdream
Halfdream
END_ROOM

ROOM_DESCR 26  ; Halfdream
You dream you are in an open meadow, bathed in breeze and sunshine.            
A young woman stands in the shade of an elm, at her feet is a                  
flower, very blue. Her eyes are very green, her hair is red, suffuse           
now in the speckled light. She tells you her name is Anny Mae, but             
you may not call her by that. Others call her Gladys. All these                
names seem quite foreign to you. She tells you she will help you               
this once, if there's anything you'd like to ask about.                        
END_ROOM_DESCR

ROOM 27  ; A bend in the road.
A bend in the road.
NORTH 28  ; The road north.
WEST 21  ; The oasis.
SOUTHEAST 29  ; The road southeast
END_ROOM

ROOM_DESCR 27  ; A bend in the road.
You are at a bend in the road. To the north, the road runs along               
the bottom of a deep cut in the mountains. To the southwest it                 
enters another such cut. An oasis and the desert beyond, are                   
to the west.                                                                   
END_ROOM_DESCR

NOUN 260  ; CRUDE SIGN
SIGN
CRUDE
There is a crude sign here.
LOCATION 27  ; A bend in the road.
UNMOVABLE
READABLE
NOUN_SYNONYMS  SIGN   ROAD CROSSROADS CROSSROAD  
END_NOUN

NOUN_DESCR 260  ; CRUDE SIGN
The sign isn't much more than a board nailed to a rough post.                  
END_NOUN_DESCR

TEXT 260  ; CRUDE SIGN
There is an arrow pointing north, and next to it, the name Dardhad.            
Another arrow, pointing southeast, says simply: to the sea.                    
END_TEXT

ROOM 28  ; The road north.
The road north.
NORTH 28  ; The road north.
SOUTH 28  ; The road north.
END_ROOM

ROOM_DESCR 28  ; The road north.
You are on the road to Dardhad. On either side of the road, steep              
cliffs rise. The sky is a thin line of blue above you. Nowhere to              
go but north and south.                                                        
END_ROOM_DESCR

ROOM 29  ; The road southeast
The road southeast
NORTHWEST 29  ; The road southeast
SOUTHEAST 29  ; The road southeast
END_ROOM

ROOM_DESCR 29  ; The road southeast
The road you are on stretches to the sea, to the southeast, and                
northwest to Dardhad. On either side of the road are steep unscalable          
cliffs. You may only go northwest and southeast.                               
END_ROOM_DESCR

ROOM 30  ; A scene on the highway.
A scene on the highway.
NORTH 11  ; Above Dardhad
END_ROOM

ROOM_DESCR 30  ; A scene on the highway.
The road narrow here and gets more worn and pocked.                            
END_ROOM_DESCR

NOUN 261  ; BROKEN CART
CART
BROKEN
There is a broken cart here.
LOCATION 30  ; A scene on the highway.
SIZE 40
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 261  ; BROKEN CART
You are looking at a crude, two wheeled cart. One of the wheels                
has fallen off, so that the cart is tipped on its side.                        
END_NOUN_DESCR

NOUN 263  ; ASSORTED CARPETS
CARPETS
ASSORTED
There are assorted rolled-up carpets here.
LOCATION 261  ; BROKEN CART
WEIGHT 90
SIZE 30
PLURAL
END_NOUN

NOUN_DESCR 263  ; ASSORTED CARPETS
These are the merchant's wares. There are at least a dozen rugs,               
rolled up and bound with sturdy cord. It's hard to see, because                
they are rolled, but what you can make out of the piles and                    
patterns suggest that these are fine pieces of carpetry.                       
END_NOUN_DESCR

NOUN 262  ; WOODEN WHEEL
WHEEL
WOODEN
There is a wooden wheel here.
LOCATION 30  ; A scene on the highway.
WEIGHT 30
SIZE 30
END_NOUN

NOUN_DESCR 262  ; WOODEN WHEEL
This wheel seems to have slipped from the axel of the cart.                    
END_NOUN_DESCR

CREATURE 306  ; ITINERANT MERCHANT
MERCHANT
ITINERANT
There is an itinerant merchant here.
LOCATION 30  ; A scene on the highway.
MAN
CREATURE_SYNONYMS  MERCHANT   AHMET  
END_CREATURE

CREATURE_DESCR 306  ; ITINERANT MERCHANT
You see before you a roly-poly man in a caftan. He has a long                  
suffering sort of look about him, and a way of turning his eyes                
heavenward as if wishing for, but never really expecting, help                 
from that quarter. He seems full of pent anger and frustration.                
END_CREATURE_DESCR

CREATURE 307  ; SWAYBACKED DONKEY
DONKEY
SWAYBACKED
There is a swaybacked donkey here.
LOCATION 30  ; A scene on the highway.
CREATURE_SYNONYMS  DONKEY   MULE  
END_CREATURE

CREATURE_DESCR 307  ; SWAYBACKED DONKEY
This poor donkey is at the end of a long career as a beast of                  
burden. It's bones stick out everywhere, and its back is so swayed             
that its belly nearly touches the ground.                                      
END_CREATURE_DESCR

ROOM 31  ; The road widens. 
The road widens. 
SOUTHEAST 39  ; The pumice road.
END_ROOM

ROOM_DESCR 31  ; The road widens. 
The road widens a bit, and there is a smell of sea air.                        
END_ROOM_DESCR

NOUN 265  ; PERSIAN CARPET
CARPET
PERSIAN
There is a persian carpet here.
LOCATION 31  ; The road widens. 
POINTS 10
WEIGHT 100
SIZE 40
READABLE
NOUN_SYNONYMS  CARPET   RUG TAG  
END_NOUN

NOUN_DESCR 265  ; PERSIAN CARPET
This is a fine persian carpet, with a courtyard motif... that is               
to say the pattern incorporates trellises entwined with flowers,               
fountains, and reposing nobles. The pile is thick and fine, the                
colors bold without being gaudy. You know little of rugs, but you              
don't have to look at the tag to know that this is a fine one.                 
END_NOUN_DESCR

TEXT 265  ; PERSIAN CARPET
The tag says, "Genuine Aerial Carpet. Say Zalaam and be transported.           
END_TEXT

CREATURE 308  ; BLIND BOY
BOY
BLIND
There is a blind boy here.
LOCATION 31  ; The road widens. 
MAN
END_CREATURE

CREATURE_DESCR 308  ; BLIND BOY
The blind boy couldn't be older than ten. It appears he lost his               
sight to some kind of disease. His eyes are milky. He is very                  
thin and forlorn looking, dressed in rags. Whatever happened to                
him happened recently, and he still seems to be in shock.                      
END_CREATURE_DESCR

ROOM 32  ; The pinnacle.
The pinnacle.
END_ROOM

ROOM_DESCR 32  ; The pinnacle.
The world is laid out before you... the vastness of the desert on all          
sides of you... the mountains to the east. Is that the ocean to the north?     
END_ROOM_DESCR

NOUN 267  ; HUGE NEST
NEST
HUGE
There is a huge nest here.
LOCATION 32  ; The pinnacle.
UNMOVABLE
NOUN_SYNONYMS  NEST   EGG  
END_NOUN

NOUN_DESCR 267  ; HUGE NEST
You regard in wonder an enormous nest, and in it, an appropriately             
enormous egg. The egg has a single crack in it.                                
END_NOUN_DESCR

ROOM 33  ; Ocean.
Ocean.
NORTH 33  ; Ocean.
SOUTH 33  ; Ocean.
EAST 33  ; Ocean.
WEST 33  ; Ocean.
DOWN 34  ; Coral courtyard.
END_ROOM

ROOM_DESCR 33  ; Ocean.
You flounder in the cold ocean, tossed like a leaf from wave to wave.          
END_ROOM_DESCR

ROOM 34  ; Coral courtyard.
Coral courtyard.
SOUTH 35  ; Livery
UP 33  ; Ocean.
LOCKED_DOOR
END_ROOM

ROOM_DESCR 34  ; Coral courtyard.
You have sunk to the bottom, and you look about you in wonder.                 
You are in the courtyard of a castle made of coral. The huge door              
of the castle stands imposingly shut to the north. There is a                  
sunken ship to your south.                                                     
END_ROOM_DESCR

ROOM 35  ; Livery
Livery
NORTH 34  ; Coral courtyard.
END_ROOM

ROOM_DESCR 35  ; Livery
The master of this place has ingeniously converted a sunken ship               
to a stable. There are stalls, and bales of seaweed everywhere.                
END_ROOM_DESCR

CREATURE 311  ; DAPPLED SEAHORSE
SEAHORSE
DAPPLED
There is a dappled seahorse here.
LOCATION 35  ; Livery
END_CREATURE

CREATURE_DESCR 311  ; DAPPLED SEAHORSE
The seahorse is brown with white spots. It has a saddle and bridle.            
It is quite large. It appears most docile.                                     
END_CREATURE_DESCR

ROOM 36  ; The rocky shore.
The rocky shore.
NORTHWEST 39  ; The pumice road.
END_ROOM

ROOM_DESCR 36  ; The rocky shore.
You look around you at a rugged coast. A road extends to the northwest.        
To the east, the ocean spreads... cold, deep and uninviting. The               
coast to the north and south is impassibly rocky. There are signs              
that there once was a dwelling here, a foundation and some timbers.            
END_ROOM_DESCR

ROOM 37  ; Dardhad market.
Dardhad market.
NORTH 41  ; Street of Thieves.
SOUTH 42  ; Street of fine wares.
EAST 11  ; Above Dardhad
WEST 38  ; Before the palace gate.
END_ROOM

ROOM_DESCR 37  ; Dardhad market.
You are in the drowded market of lower Dardhad. The palace gates               
stand imposingly shut to the west. To the north you see some shabby            
tents and impermanent looking houses. To the south are silk tents,             
and buildings made of stone and wood.                                          
END_ROOM_DESCR

CREATURE 313  ; JOSTLING CROWD
CROWD
JOSTLING
There is a jostling crowd here.
LOCATION 37  ; Dardhad market.
CREATURE_SYNONYMS  CROWD   DARDHAD  
END_CREATURE

CREATURE_DESCR 313  ; JOSTLING CROWD
You stand amidst a sea of people. There are travellers of all sorts            
as well as the people of Dardhad, who can be identified by their               
goat-skin clothing. Everywhere you turn you are pushed and jostled.            
END_CREATURE_DESCR

CREATURE 314  ; VARIOUS VENDORS
VENDORS
VARIOUS
There are various vendors here.
LOCATION 37  ; Dardhad market.
END_CREATURE

CREATURE_DESCR 314  ; VARIOUS VENDORS
There are merchants here and there, wandering in the crowd, hawking            
their wares, or squatting on the ground, showing goods to prospective          
buyers. The air is filled with the smoke of cooking food. It occurs            
to you you haven't eaten in a while. And also that you have no money.          
END_CREATURE_DESCR

ROOM 38  ; Before the palace gate.
Before the palace gate.
EAST 37  ; Dardhad market.
END_ROOM

ROOM_DESCR 38  ; Before the palace gate.
You stand before the palace gates. The gates are set in an imposing            
unscalable wall. The bars of the gate are heavy and close-set.                 
END_ROOM_DESCR

NOUN 270  ; KEY RING
RING
KEY
There is a key ring here.
LOCATION 38  ; Before the palace gate.
WEIGHT 5
SIZE 5
NOUN_SYNONYMS  RING   KEY  
END_NOUN

NOUN_DESCR 270  ; KEY RING
You are looking a ring bearing a single key. It would seem the                 
guards around here are entrusted with only the key to their own                
posts. Right about now, you'd like that key.                                   
END_NOUN_DESCR

CREATURE 316  ; SLEEPING GUARD
GUARD
SLEEPING
There is a guard sleeping on the other side of the bars.
LOCATION 38  ; Before the palace gate.
MAN
END_CREATURE

CREATURE_DESCR 316  ; SLEEPING GUARD
The guard is a red faced, comical looking man. He snoozes blissfully           
on a bench on the other side of the bars. He has a large key ring              
dangling from a frayed loop on his belt.                                       
END_CREATURE_DESCR

ROOM 39  ; The pumice road.
The pumice road.
NORTHWEST 31  ; The road widens. 
SOUTHEAST 36  ; The rocky shore.
END_ROOM

ROOM_DESCR 39  ; The pumice road.
The road here is made of volcanic stone, very hard on the feet.                
END_ROOM_DESCR

ROOM 40  ; A dungeon cell.
A dungeon cell.
EAST 47  ; Dungeon Hallway.
END_ROOM

ROOM_DESCR 40  ; A dungeon cell.
You are in a dungeon. You are in deep. The door on the east wall               
is shut. It has close-set bars. Not much better than the place you             
started this adventure.                                                        
END_ROOM_DESCR

NOUN 271  ; DRAINAGE HOLE
HOLE
DRAINAGE
There is a drainage hole.
LOCATION 40  ; A dungeon cell.
WEIGHT 2
SIZE 2
OPEN
END_NOUN

NOUN_DESCR 271  ; DRAINAGE HOLE
The hole in the center of the dungeon floor is about three inches              
across. There is a smell of earth and moisture coming up from it.              
END_NOUN_DESCR

NOUN 275  ; DUNGEON DOOR
DOOR
DUNGEON

LOCATION 40  ; A dungeon cell.
UNMOVABLE
CLOSABLE
LOCKABLE
LOCKED
KEY 270  ; KEY RING
END_NOUN

NOUN_DESCR 275  ; DUNGEON DOOR
You are held into the dungeon by this heavy, well-mounted door.                
The only light in the room comes through the close-set bars on                 
the door. There is a little slit low on the door through which                 
your meager meals are slipped by the guard.                                    
END_NOUN_DESCR

NOUN 277  ; STINKY CHEESE
CHEESE
STINKY
There is some stinky cheese here.
LOCATION 40  ; A dungeon cell.
EDIBLE
END_NOUN

NOUN_DESCR 277  ; STINKY CHEESE
This is all the food your jailors have left you. It's a tiny piece             
of cheese with an indescribably foul aroma. Its only saving grace              
is that it's stale. Were it fresh it would probably smell worse.               
You, of course, are quite hungry.                                              
END_NOUN_DESCR

ROOM 41  ; Street of Thieves.
Street of Thieves.
SOUTH 37  ; Dardhad market.
EAST 44  ; The inn.
NORTHWEST 56  ; Before the stone house.
END_ROOM

ROOM_DESCR 41  ; Street of Thieves.
You are on the infamous street of thieves. The open market of Dardhad          
is to your south. There are many locked private dwellings on the               
street. There is a rather nice looking house with a bright red door            
to the northwest, and an inn east of you.                                      
END_ROOM_DESCR

ROOM 42  ; Street of fine wares.
Street of fine wares.
NORTH 37  ; Dardhad market.
SOUTH 45  ; Curio Shop.
EAST 46  ; Akbars Dromedary Parking Facil
NORTHWEST 54  ; The courtyard.
LOCKED_DOOR
END_ROOM

ROOM_DESCR 42  ; Street of fine wares.
You are in a distinctly a better part of town. The houses are quite            
fancy, all with huge imposing columns and oak doors. There is                  
a some kind of shop to the south of you, and to the east you see               
an open lot, full of camels. To the northwest are the close and                
twisting streets of the ancient inner city.                                    
END_ROOM_DESCR

CREATURE 319  ; GAPTOOTHED MENDICANT
MENDICANT
GAPTOOTHED
There is a gangly mendicant here.
LOCATION 42  ; Street of fine wares.
MAN
CREATURE_SYNONYMS  MENDICANT   BEGGER FAKIR  
END_CREATURE

CREATURE_DESCR 319  ; GAPTOOTHED MENDICANT
The begger has a familiar look to him. There are thousands like                
him in this city. Apart from his teeth, he is quite healthy and                
clean in appearance. He wears only a loin cloth and carries a rough            
hewn staff.                                                                    
END_CREATURE_DESCR

ROOM 43  ; Mustapha Ali's Lantern Shop.
Mustapha Ali's Lantern Shop.
END_ROOM

ROOM_DESCR 43  ; Mustapha Ali's Lantern Shop.
Unused...                                                                      
END_ROOM_DESCR

ROOM 44  ; The inn.
The inn.
NORTH 72  ; Kitchen.
WEST 41  ; Street of Thieves.
END_ROOM

ROOM_DESCR 44  ; The inn.
You are in a slightly seedy looking inn. The front room is a about             
half full of customers, drinking wine and eating plates of food being          
brought from a kitchen to the north. There is a sign that tells you            
all rooms are 1 kapok per week, three meals included. All meals 40             
Dinars. It also advises against loitering. A huge fellow in a fez              
guards the front counter.                                                      
END_ROOM_DESCR

ROOM 45  ; Curio Shop.
Curio Shop.
NORTH 42  ; Street of fine wares.
END_ROOM

ROOM_DESCR 45  ; Curio Shop.
You are in a tiny, sparsely furnished shop with only a few cases               
of artifacts. What you see tells you this shop truly specializes               
in remarkable, perhaps even magical goods. But what interests you              
most is what you see in the case behind the shop keeper.                       
END_ROOM_DESCR

NOUN 272  ; DISPLAY CASE
CASE
DISPLAY

LOCATION 45  ; Curio Shop.
SIZE 100
UNMOVABLE
READABLE
OPEN
NOUN_SYNONYMS  CASE   PLACARD GOODS  
END_NOUN

NOUN_DESCR 272  ; DISPLAY CASE
This is the only display evident in the shop. Under the glass you              
see a number of items, some mundane, some quite remarkable. There              
are wands, trinkets, jewelry and books... but that's not what                  
interests you.                                                                 
END_NOUN_DESCR

TEXT 272  ; DISPLAY CASE
The placard says that if you don't see what you're looking for                 
inquire with the shop keeper.                                                  
END_TEXT

NOUN 292  ; INEXPLICABLE DEVICE
DEVICE
INEXPLICABLE
There is an inexplicable device here.
LOCATION 272  ; DISPLAY CASE
WEIGHT 80
SIZE 10
END_NOUN

NOUN_DESCR 292  ; INEXPLICABLE DEVICE
You have no idea what this intricate and cumbersome machine is, or             
what it does.                                                                  
END_NOUN_DESCR

CREATURE 318  ; SHOP ATTENDANT
ATTENDANT
SHOP
There is a stooped shop attendant.
LOCATION 45  ; Curio Shop.
CREATURE_SYNONYMS  ATTENDANT   SHOPKEEPER  
END_CREATURE

CREATURE_DESCR 318  ; SHOP ATTENDANT
The shopkeeper is a thin ancient fellow with dusty glasses. Despite            
the thickness of the lenses, you get the impression that he is attuned         
to your least movement and gesture. He seems nervous. He shoot glances         
at the bouncer. You realized you haven't bathed in days.                       
END_CREATURE_DESCR

CREATURE 325  ; LOCAL HEAVY
HEAVY
LOCAL
There is a local heavy here.
LOCATION 45  ; Curio Shop.
MAN
CREATURE_SYNONYMS  HEAVY   BOUNCER  
END_CREATURE

CREATURE_DESCR 325  ; LOCAL HEAVY
There is a local heavy standing just inside the front door. He                 
has an eye on you. He is quite large, and stands, rather casually,             
you might think, studying his nails. He wears a fez and his clothes            
exhibit bulges suggestive of bludgeons and maces. Don't mess.                  
END_CREATURE_DESCR

ROOM 46  ; Akbars Dromedary Parking Facil
Akbars Dromedary Parking Facil
WEST 42  ; Street of fine wares.
END_ROOM

ROOM_DESCR 46  ; Akbars Dromedary Parking Facil
You stand before a wide open area, full of camels, tied to posts.              
There is a mute attendant at the gate. He clearly has no interest in           
you if you haven't a camel. A sign over the gate proclaims... "In              
short there's simply not, a more convenient spot, for you to park              
your camels at--than here at Mulladin Akbar's Camel Lot.                       
END_ROOM_DESCR

CREATURE 320  ; LOT ATTENDANT
ATTENDANT
LOT
There is a burly lot attendant here.
LOCATION 46  ; Akbars Dromedary Parking Facil
MAN
END_CREATURE

CREATURE_DESCR 320  ; LOT ATTENDANT
This huge fellow looks quite simple-minded. His hairline begins                
just above his eyebrows. His job is to assure noone will get in                
to take anybody's camels. You, for one, would not wish to find                 
difference with him.                                                           
END_CREATURE_DESCR

ROOM 47  ; Dungeon Hallway.
Dungeon Hallway.
EAST 48  ; Meeting of hallways.
WEST 40  ; A dungeon cell.
END_ROOM

ROOM_DESCR 47  ; Dungeon Hallway.
You are in a narrow passage that runs east from the cell. Nowhere              
to go but east. The guard sleeps on the bench... do not disturb.               
END_ROOM_DESCR

ROOM 48  ; Meeting of hallways.
Meeting of hallways.
NORTH 49  ; The spiral stairway.
SOUTH 50  ; A fatal confrontation.
WEST 47  ; Dungeon Hallway.
SPECIAL 59  ; Behind the dungeon wall.
KEY 284  ; BRICK
END_ROOM

ROOM_DESCR 48  ; Meeting of hallways.
You've come to a junction. A hallway extends to the south. There is a          
low arch to the north. Your cell is west of here. A sign says it on            
the wall spells it all out. "North to minaret/South to guards quarters/        
West to deep detention." Not a difficult choice, perhaps.                      
END_ROOM_DESCR

ROOM 49  ; The spiral stairway.
The spiral stairway.
SOUTH 48  ; Meeting of hallways.
UP 51  ; Minaret.
DOWN 52  ; The bottom of the stairs.
END_ROOM

ROOM_DESCR 49  ; The spiral stairway.
You are on a set of spiral steps. They climb up into light, and extend         
a short way's down into darkness. To your south is a dimly lit stone           
passageway.                                                                    
END_ROOM_DESCR

ROOM 50  ; A fatal confrontation.
A fatal confrontation.
PLAYER_DEAD
END_ROOM

ROOM_DESCR 50  ; A fatal confrontation.
You have made a most unwise choice, by stepping into the guards'               
quarters. You go just a few yards down the hallway when a group of             
armed guards step around a corner. You learn with terrible finality            
that escaped prisoners are fair game as one of the guards swings               
a mighty mace at you. The last thing you see as you die is his angry           
and yet somehow twistedly joyful expression. In the brief transition           
to eternity, you haven't time to regret how close to your objective            
you have come. You must learn to trust signs.                                  
END_ROOM_DESCR

ROOM 51  ; Minaret.
Minaret.
DOWN 49  ; The spiral stairway.
END_ROOM

ROOM_DESCR 51  ; Minaret.
You are at thee highest prospect in Dhardad. From this lofty                   
tower you can see the rooves of the palace, the greenery of its                
courtyards, and then, beyond the palace wall to the east, the                  
crude buildings of lower Dardhad.                                              
END_ROOM_DESCR

NOUN 289  ; BROKEN SUNDIAL
SUNDIAL
BROKEN
There is a broken sundial here.
LOCATION 51  ; Minaret.
UNMOVABLE
NOUN_SYNONYMS  SUNDIAL   MINARET PALACE  
END_NOUN

NOUN_DESCR 289  ; BROKEN SUNDIAL
The rim is worn and cracked away, the numbers have been obliterated.           
END_NOUN_DESCR

ROOM 52  ; The bottom of the stairs.
The bottom of the stairs.
EAST 53  ; Time capsule chamber.
UP 49  ; The spiral stairway.
LIGHT 253  ; MATCH
END_ROOM

ROOM_DESCR 52  ; The bottom of the stairs.
This is a very tiny space at the bottom end of the steps.                      
END_ROOM_DESCR

NOUN 276  ; METAL DOOR
DOOR
METAL
There is a metal door here.
LOCATION 52  ; The bottom of the stairs.
UNMOVABLE
READABLE
CLOSABLE
LOCKABLE
LOCKED
NOUN_SYNONYMS  DOOR   HINGES PANEL  
END_NOUN

NOUN_DESCR 276  ; METAL DOOR
This is a waist high metal panel. It has some words written on it.             
The door looks sturdy enough but the rusty hinges look a bit frail.            
END_NOUN_DESCR

TEXT 276  ; METAL DOOR
It says, "Prince Habib's Time Capsule."                                        
END_TEXT

ROOM 53  ; Time capsule chamber.
Time capsule chamber.
WEST 52  ; The bottom of the stairs.
LIGHT 253  ; MATCH
END_ROOM

ROOM_DESCR 53  ; Time capsule chamber.
You have crawled into a very cramped space, the time capsule of                
a long dead prince. It contains none of the expected riches.                   
You can still smell the old air, unchanged for who knows how                   
long... but now new air floods the chamber.                                    
END_ROOM_DESCR

NOUN 273  ; ANCIENT BOOK
BOOK
ANCIENT
There is an ancient book here.
LOCATION 53  ; Time capsule chamber.
WEIGHT 4
SIZE 4
READABLE
NOUN_SYNONYMS  BOOK   MAPS PASSAGEWAYS DIARY  
END_NOUN

NOUN_DESCR 273  ; ANCIENT BOOK
You are looking a very old book, bound in leather, with crumbling              
yellowed pages. It is a very thin volume. The title, in gold leaf              
on the spine, is The Memoires of Prince Habib.                                 
END_NOUN_DESCR

TEXT 273  ; ANCIENT BOOK
You thumb through the few pages there are, and learn that this is              
the diary of a young prince raised in the palace of Dardhad, a                 
century ago. The text talks about the daily intrigues of the court             
seen from the eyes of a wise and prankish boy. The last few pages              
of the book contains a set of detailed maps of all the secret                  
passageways in the palace. Unfortunately, the ink on the pages                 
is reacting right before your very eyes, fading on contact with                
the air...                                                                     
END_TEXT

ROOM 54  ; The courtyard.
The courtyard.
SOUTHEAST 42  ; Street of fine wares.
END_ROOM

ROOM_DESCR 54  ; The courtyard.
This place could make a man quite indolent. Why go anywhere, why               
do anything, when there are all these dates to eat, and this                   
lush, cool, fragrant shade, and the quiet in the city's heart?                 
END_ROOM_DESCR

NOUN 280  ; OPULENT TREE
TREE
OPULENT
There is an opulent tree here.
LOCATION 54  ; The courtyard.
UNMOVABLE
EDIBLE
NOUN_SYNONYMS  TREE   DATE DATES COURTYARD  
END_NOUN

NOUN_DESCR 280  ; OPULENT TREE
The date tree fills the tiny courtyard with shade and fragrence.               
To say nothing of dates.                                                       
END_NOUN_DESCR

NOUN 290  ; STONE BIRDBATH
BIRDBATH
STONE
There is an eroded stone birdbath here.
LOCATION 54  ; The courtyard.
SIZE 10
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 290  ; STONE BIRDBATH
This ancient birdbath is made of pocked, worn stone. But it is                 
otherwise intact. It could hold water.                                         
END_NOUN_DESCR

NOUN 291  ; RAIN WATER
WATER
RAIN
There is rain water.
LOCATION 290  ; STONE BIRDBATH
SIZE 5
UNMOVABLE
DRINKABLE
END_NOUN

NOUN_DESCR 291  ; RAIN WATER
As you look down on the water in the birdbath, you see your face.              
The wide eyes, heavy brows, high rounded cheeks and largish ears,              
all so uncommon in this part of the kingdom, for it seems Dardhad              
is a city of thin and bony people.                                             
END_NOUN_DESCR

ROOM 55  ; The eye of the great storm.
The eye of the great storm.
EAST 24  ; Edge of Chaos
END_ROOM

ROOM_DESCR 55  ; The eye of the great storm.
Unused room.                                                                   
END_ROOM_DESCR

ROOM 56  ; Before the stone house.
Before the stone house.
SOUTH 58  ; An alley way.
SOUTHEAST 41  ; Street of Thieves.
END_ROOM

ROOM_DESCR 56  ; Before the stone house.
You stand on the porch of a very old stone house. The street of                
thieves with its noisy bustle is southeast of here. There is a narrow          
looking alley to your south, in the shadow of the palace wall.                 
END_ROOM_DESCR

NOUN 283  ; OAKEN DOOR
DOOR
OAKEN
There is a heavy oaken door here.
LOCATION 56  ; Before the stone house.
UNMOVABLE
READABLE
LOCKED
END_NOUN

NOUN_DESCR 283  ; OAKEN DOOR
You stand before a heavy oaken door. It is closed. There is a                  
symbol carved on it.                                                           
END_NOUN_DESCR

TEXT 283  ; OAKEN DOOR
Carved on the door are the phases of the moon.                                 
END_TEXT

ROOM 57  ; The secret garden.
The secret garden.
END_ROOM

ROOM_DESCR 57  ; The secret garden.
Unused...                                                                      
END_ROOM_DESCR

ROOM 58  ; An alley way.
An alley way.
NORTH 56  ; Before the stone house.
END_ROOM

ROOM_DESCR 58  ; An alley way.
The city is built in two parts, the people's houses and enterprises            
to the east, the palace to the west. This alley runs between the               
two halves. The palace wall is to the west, the backs of houses                
and businesses to the east. It is a quiet place. High up on the palace         
wall you see wide mouthed drainage sluices, but you could never climb          
the steep wall.                                                                
END_ROOM_DESCR

CREATURE 323  ; GRUBBY URCHIN
URCHIN
GRUBBY
There is a grubby urchin here.
LOCATION 58  ; An alley way.
WOMAN
CREATURE_SYNONYMS  URCHIN   JIX KID  
END_CREATURE

CREATURE_DESCR 323  ; GRUBBY URCHIN
You are looking at a very dirty little girl who seems quite street             
wise. She has stringy unwashed hair and bands of dirt around her eyes.         
You notice that she is ill, coughing and sniffling, breathing with             
considerable difficulty.                                                       
END_CREATURE_DESCR

SPECIAL 59  ; Behind the dungeon wall.
You push the brick and the catch is tripped. You push against the              
sign and it swings inward. You step through into darkness, and                 
the door swings shut after you, clicking firmly into place.                    
END_SPECIAL

ROOM 59  ; Behind the dungeon wall.
Behind the dungeon wall.
NORTH 61  ; Bottom of the shaft.
SOUTH 60  ; The sluice.
END_ROOM

ROOM_DESCR 59  ; Behind the dungeon wall.
You are in a narrow passageway behind the dungeon wall. You know               
from the diagrams in Habib's book that there is a sluice at the                
south end of this tunnel, which will take you completely out of                
the palace. To get deeper into the palace you must go north.                   
There is no light here, but having memorized the book, you are                 
confident you can make your way by feel. Perhaps the most important            
feature of this tiny space is a loose board, just above your                   
head when you come through the hinged sign.                                    
END_ROOM_DESCR

NOUN 288  ; LOOSE BOARD
BOARD
LOOSE

LOCATION 59  ; Behind the dungeon wall.
UNMOVABLE
END_NOUN

NOUN_DESCR 288  ; LOOSE BOARD
Habib's maps show how this board can be lifted to reach into the               
place where the jailors keep the prisoners belongings.                         
END_NOUN_DESCR

ROOM 60  ; The sluice.
The sluice.
NORTH 59  ; Behind the dungeon wall.
END_ROOM

ROOM_DESCR 60  ; The sluice.
You are in a steep drainage sluice. It's very damp and you slide               
inexhorably down. You find yourself praying for a soft landing...              
You tumble out into open space, and plop down onto muddy ground.               
END_ROOM_DESCR

ROOM 61  ; Bottom of the shaft.
Bottom of the shaft.
SOUTH 59  ; Behind the dungeon wall.
UP 62  ; Top of shaft.
END_ROOM

ROOM_DESCR 61  ; Bottom of the shaft.
According to Habib's book, this shaft is the bottom of a dumb-waiter           
that once served the entire palace, but was already long unused in             
his day. A rope dangles down from the darkness above. To get out               
of the palace, it's south you'll want to go. If you want to get in             
deeper... upward ho!                                                           
END_ROOM_DESCR

ROOM 62  ; Top of shaft.
Top of shaft.
NORTH 63  ; Behind the throne room.
SOUTH 64  ; Banquet Hall.
DOWN 61  ; Bottom of the shaft.
END_ROOM

ROOM_DESCR 62  ; Top of shaft.
This is the top of the dumbwaiter shaft. You could go back down,               
or through the hinged flap into the royal banquet hall.                        
From the silence, you sense there is noone presently in the hall.              
There is a little crawlway to the north.                                       
END_ROOM_DESCR

ROOM 63  ; Behind the throne room.
Behind the throne room.
SOUTH 62  ; Top of shaft.
END_ROOM

ROOM_DESCR 63  ; Behind the throne room.
You are in a tiny space behind the throne room. There is a tiny                
peephole in the hole. Curiosity compells you to take a peek...                 
and in the room beyond, you see the infamous Angry King, holding               
court from his jewel studded throne. You can't see anyone but                  
him, and you have no idea what he's doing. But you are impressed               
nevertheless with the powerful and obvious malignancy of his anger.            
Suddenly afraid of detection, you back away from the peephole.                 
END_ROOM_DESCR

ROOM 64  ; Banquet Hall.
Banquet Hall.
NORTH 62  ; Top of shaft.
SPECIAL 65  ; Another secret passageway.
KEY 285  ; PORTRAIT
LOCKED_DOOR
END_ROOM

ROOM_DESCR 64  ; Banquet Hall.
All is quiet in the royal banquet hall... once the scene of festivity          
during the reign of Habib the Good, it has not been used in a terribly         
long time. Gone are the great tables, the comfortable chairs, the              
wonderful tapestries. Who knows what the Angry King has done with              
these things. The great oaken door to the main hall is locked. The             
only way out is by turning the painting.                                       
END_ROOM_DESCR

NOUN 285  ; ROYAL PORTRAIT
PORTRAIT
ROYAL
There is a royal portrait on the wall.
LOCATION 64  ; Banquet Hall.
UNMOVABLE
TURNABLE
NOUN_SYNONYMS  PORTRAIT   PAINTING  
END_NOUN

NOUN_DESCR 285  ; ROYAL PORTRAIT
You are looking at a portrait of Habib the Good. It is very dusty              
and ill attended. The deposed king seems to be gazing sadly at the             
empty banquet hall. You know that by turning the painting, you                 
will spring another trap that leads into the secret passageway on              
this floor of the palace.                                                      
END_NOUN_DESCR

SPECIAL 65  ; Another secret passageway.
You turn the painting a bit and you hear the tumblers of a hidden              
mechanism. A whole section of wall slides open and you step through            
quickly. The sliding panel hisses shut behind you.                             
END_SPECIAL

ROOM 65  ; Another secret passageway.
Another secret passageway.
NORTH 66  ; Royal bed chamber.
SOUTH 67  ; Slanting roof.
END_ROOM

ROOM_DESCR 65  ; Another secret passageway.
You are in another of the secret passageways, this one between                 
the walls of the main floor of the palace. To the north is a                   
curtain that hides the secret passage from casual eyes in the royal            
bedroom. From the south, light filters into the room from a tiny               
open window.                                                                   
END_ROOM_DESCR

ROOM 66  ; Royal bed chamber.
Royal bed chamber.
SOUTH 65  ; Another secret passageway.
LOCKED_DOOR
END_ROOM

ROOM_DESCR 66  ; Royal bed chamber.
These are the bedchambers of the king. You expect more lavish                  
furnishings than this. All there is is a narrow bed. The window has            
been bricked over, and the door out to the main hall is locked from            
the outside. The way out is through the curtain on the south wall.             
END_ROOM_DESCR

NOUN 251  ; DRESSING MIRROR
MIRROR
DRESSING
There is a dressing mirror here.
LOCATION 66  ; Royal bed chamber.
WEIGHT 99
SIZE 30
END_NOUN

NOUN_DESCR 251  ; DRESSING MIRROR
This must be the mirror the magii referred to as the mirror of                 
souls. It is a heavy looking, free standing full length mirror.                
Right now, a man dressed in a nightshirt stands frozen  before it.             
Strangely enough, his reflection is nowhere to be found in the mirror.         
END_NOUN_DESCR

CREATURE 324  ; ENTRANCED PERSON
PERSON
ENTRANCED
There is a person entranced before the mirror.
LOCATION 66  ; Royal bed chamber.
MAN
END_CREATURE

CREATURE_DESCR 324  ; ENTRANCED PERSON
A man in a white nightshirt stands, apparently hypnotized, before              
the mirror. His dazed face stares into the glass. No reflection                
returns his gaze. There is something very familiar looking about               
this man...                                                                    
END_CREATURE_DESCR

ROOM 67  ; Slanting roof.
Slanting roof.
NORTH 65  ; Another secret passageway.
END_ROOM

ROOM_DESCR 67  ; Slanting roof.
You have climbed out the tiny window onto a sharply slanting roof.             
You find yourself sliding, falling, and though you try to gain                 
some hold, you continue to fall. You tumble off the edge of the                
roof and land in some shrubbery.                                               
END_ROOM_DESCR

ROOM 68  ; A word with the magii...
A word with the magii...
END_ROOM

ROOM_DESCR 68  ; A word with the magii...
Unused room?                                                                   
END_ROOM_DESCR

ROOM 69  ; The back porch of the stone ho
The back porch of the stone ho
NORTH 70  ; Back alley.
LOCKED_DOOR
END_ROOM

ROOM_DESCR 69  ; The back porch of the stone ho
You stand on the back porch of the stone house. There is an alley              
to your north, and a massive shut door to the south.                           
END_ROOM_DESCR

ROOM 70  ; Back alley.
Back alley.
SOUTH 69  ; The back porch of the stone ho
EAST 71  ; Slop yard.
END_ROOM

ROOM_DESCR 70  ; Back alley.
You are in a narrow crooked alleyway extending from the backdoor               
of the stone house to the south, to a slop yard behind the inn, to             
the east. It is dark, and silent but for the chittering of unseen              
rats. The ground is muddy and the air sour with a smell of slops.              
END_ROOM_DESCR

ROOM 71  ; Slop yard.
Slop yard.
SOUTH 72  ; Kitchen.
WEST 70  ; Back alley.
END_ROOM

ROOM_DESCR 71  ; Slop yard.
This is a tiny muddy yard littered with bones and kitchen slops.               
An alleyway leads into darkness to your west. South of you is                  
the kitchen of the inn.                                                        
END_ROOM_DESCR

ROOM 72  ; Kitchen.
Kitchen.
NORTH 71  ; Slop yard.
SOUTH 44  ; The inn.
END_ROOM

ROOM_DESCR 72  ; Kitchen.
You are in a tiny kitchen. There are several stone ovens and an                
open hearth. The smell of baking bread fills the air.                          
END_ROOM_DESCR

NOUN 287  ; HEAVY SACK
SACK
HEAVY
There is a heavy sack of flour here.
LOCATION 72  ; Kitchen.
WEIGHT 60
SIZE 20
NOUN_SYNONYMS  SACK   FLOUR  
END_NOUN

NOUN_DESCR 287  ; HEAVY SACK
The cook has put a bag of flour out for you to work on. You have               
been asked to seperate out the stones. There seem to be many.                  
END_NOUN_DESCR

CREATURE 331  ; LAUGHING ETHIOPEAN
ETHIOPEAN
LAUGHING
There is a laughing Ethiopean here.
LOCATION 72  ; Kitchen.
MAN
END_CREATURE

CREATURE_DESCR 331  ; LAUGHING ETHIOPEAN
Before you is one of the strangest characters you've ever met.                 
He is about seven feet tall, and a rail bones, lanky and angular.              
He seems to like to laugh. There is always one lurking behind                  
his his superanimated face, ready to explode. Then when it comes               
it's a gale of monkey chittering and indescribably guffaws. His                
good nature is infectious.                                                     
END_CREATURE_DESCR


REM NOW LIST NOWHERE ITEMS AND CREATURES

NOUN 205  ; BLACK THING
THING
BLACK
There is a little black thing here.
LOCATION 0  ; Nowhere
NOUN_SYNONYMS  THING   SEED  
END_NOUN

NOUN_DESCR 205  ; BLACK THING
On closer inspection you see this tiny thing is some sort of seed.             
END_NOUN_DESCR

NOUN 213  ; DYING MOUSE
MOUSE
DYING
The mouse is dying.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 213  ; DYING MOUSE
It looks like the little guy isn't doing too well. He looks weak               
and shrivled, and is eyeing you sadly.                                         
END_NOUN_DESCR

NOUN 214  ; DEAD MOUSE
MOUSE
DEAD
The mouse has died.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 214  ; DEAD MOUSE
It looks like the desert heat was too much for the little guy.                 
It's died of dehydration. Don't you feel rotten for not giving                 
him any of your water?                                                         
END_NOUN_DESCR

NOUN 215  ; UNIMPRESSIVE RING
RING
UNIMPRESSIVE
You have found an unimpressive ring.
LOCATION 0  ; Nowhere
POINTS 10
WEARABLE
READABLE
NOUN_SYNONYMS  RING   INSCRIPTION  
END_NOUN

NOUN_DESCR 215  ; UNIMPRESSIVE RING
After endlessly sifting the desert sand you have managed to find this          
ring. The metal of the band seems of no particular value. It might be          
brass. The gem set in it is not a gem at all, but rather a tiny bit of         
anthracite coal. There is an inscription on the inside of the band.            
END_NOUN_DESCR

TEXT 215  ; UNIMPRESSIVE RING
If it's taught you patience, that's sufficient.                                
END_TEXT

NOUN 216  ; BRASS LANTERN
LANTERN
BRASS
There is a brass lantern here.
LOCATION 0  ; Nowhere
POINTS 10
WEIGHT 3
SIZE 3
READABLE
NOUN_SYNONYMS  LANTERN   LAMP  
END_NOUN

NOUN_DESCR 216  ; BRASS LANTERN
You are looking at an old and tarnished brass lantern. It is without           
wick or oil, and so wouldn't be much use as a source of light. There's         
something engraved on the underside of the base.                               
END_NOUN_DESCR

TEXT 216  ; BRASS LANTERN
It says, Mustapha Ali's lantern shop, Street of Thieves, Dardhad.              
END_TEXT

NOUN 217  ; ENORMOUS GENIE
GENIE
ENORMOUS
An enormous genie has appeared.
LOCATION 0  ; Nowhere
UNMOVABLE
END_NOUN

NOUN_DESCR 217  ; ENORMOUS GENIE
There is a flash and a cloud of sulferous smoke. A deep voice                  
intones, "You rubbed?" You behold in wonder an enormous genie dressed          
in harem pants, with a turban wrapped around his head. He wears a              
huge gold earring, and a bit of ivory through his nose. He regards             
you with obvious distaste. He doesn't seem at all grateful to you              
for having released him from the confines of the lantern.                      
END_NOUN_DESCR

NOUN 219  ; TANTALIZING POSSIBILITY
POSSIBILITY
TANTALIZING
A tantalizing possibility hangs in the air.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  POSSIBILITY   WISH WISHES  
END_NOUN

NOUN_DESCR 219  ; TANTALIZING POSSIBILITY
Come on, pal, you know what's supposed to happen next. Go ahead,               
ask him about it.                                                              
END_NOUN_DESCR

NOUN 220  ; PECULIAR PAN
PAN
PECULIAR
There is a peculiar looking pan here.
LOCATION 0  ; Nowhere
WEIGHT 3
SIZE 3
NOUN_SYNONYMS  PAN   SEIVE COLLANDER  
END_NOUN

NOUN_DESCR 220  ; PECULIAR PAN
This is an odd looking implement. It looks like a pan but the                  
bottom is a wire mesh. It might hold an object -- say about the                
size of a ring, but anything finer would just pass through.                    
END_NOUN_DESCR

NOUN 226  ; BROODING CLOUD
CLOUD
BROODING
There's a strange cloud passing over.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  CLOUD   WEATHER  
END_NOUN

NOUN_DESCR 226  ; BROODING CLOUD
Well, if this doesn't add to the surrealism of the scene... after              
the intense blue cloudlessness of the desert, this black, storm                
charged cloud seems quite strangely out of place.                              
END_NOUN_DESCR

NOUN 227  ; BURNING POLE
POLE
BURNING
There is a burning pole here
LOCATION 0  ; Nowhere
WEIGHT 100
SIZE 20
END_NOUN

NOUN_DESCR 227  ; BURNING POLE
Looks like the pole's caught fire, though its wood is too moist                
and dense to burn long. It makes a smokey spluttering flame.                   
END_NOUN_DESCR

NOUN 228  ; ENOUGH FIREWOOD
FIREWOOD
ENOUGH
There is enough firewood here.
LOCATION 0  ; Nowhere
WEIGHT 20
SIZE 20
END_NOUN

NOUN_DESCR 228  ; ENOUGH FIREWOOD
You've broken the branch from the tree. It snapped off easily enough           
--in fact it immediately broke in a number of pieces. Enough firewood          
to get through the night.                                                      
END_NOUN_DESCR

NOUN 233  ; FULL BOWL
BOWL
FULL
There is a full bowl here.
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 2
END_NOUN

NOUN_DESCR 233  ; FULL BOWL
Just a simple wooden bowl, kind of lopsided and old. The maiden                
has filled it with thick, gloppy looking porridge.                             
END_NOUN_DESCR

NOUN 236  ; FRESH BREAD
BREAD
FRESH
There is fresh bread here
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 25
EDIBLE
END_NOUN

NOUN_DESCR 236  ; FRESH BREAD
There is a loaf of fresh baked bread here. It smells wonderful.                
END_NOUN_DESCR

NOUN 237  ; EMPTY BOWL
BOWL
EMPTY
There is an empty bowl here.
LOCATION 0  ; Nowhere
NOUN_SYNONYMS  BOWL   DISH DISHES  
END_NOUN

NOUN_DESCR 237  ; EMPTY BOWL
You've eaten the porridge and now the bowl is empty. Could use                 
a washing.                                                                     
END_NOUN_DESCR

NOUN 241  ; SERVING SPOON
SPOON
SERVING
There is a serving spoon here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 241  ; SERVING SPOON
This long handled spoon is what she used to serve your porridge.               
And which you used to eat the porridge. It has bits of gruel still             
stuck to it.                                                                   
END_NOUN_DESCR

NOUN 243  ; CLEAN BOWL
BOWL
CLEAN
There is a clean bowl here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 243  ; CLEAN BOWL
You have washed the bowl very nicely, thank you.                               
END_NOUN_DESCR

NOUN 244  ; SPOTLESS SPOON
SPOON
SPOTLESS
There is a spotless spoon here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 244  ; SPOTLESS SPOON
The spoon is clean. Nice job.                                                  
END_NOUN_DESCR

NOUN 252  ; FLOATING FLAME
FLAME
FLOATING
There is a floating flame here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 252  ; FLOATING FLAME
This is an enigma--a disembodied flame.                                        
END_NOUN_DESCR

NOUN 253  ; FLAMING MATCH
MATCH
FLAMING
There is a flaming match here.
LOCATION 0  ; Nowhere
IS_LIGHT
NOUN_SYNONYMS  MATCH   STICK  
END_NOUN

NOUN_DESCR 253  ; FLAMING MATCH
The end of this little stick of wood is now flaming, bright and hot.           
END_NOUN_DESCR

NOUN 254  ; CLAY PIPE
PIPE
CLAY
There is a clay pipe here.
LOCATION 0  ; Nowhere
UNMOVABLE
END_NOUN

NOUN_DESCR 254  ; CLAY PIPE
The stranger has a rather fancy looking, long-stemmed clay pipe,               
filled with tobacco. The tobacco has a sweet smell, and is well                
tamped, for even burning.                                                      
END_NOUN_DESCR

NOUN 255  ; SAD HORNPIPE
HORNPIPE
SAD
A sad hornpipe hangs in the breeze.
LOCATION 0  ; Nowhere
UNMOVABLE
PLAYABLE
END_NOUN

NOUN_DESCR 255  ; SAD HORNPIPE
Someone is playing a mournfull tune on a squeeze box. It is a                  
familiar strain, similar to the one you play on your flute. Which              
is not surprising. I mean, who's dream is this, anyway? You might              
say the thread of tune is a hornpipe, but strangely solemn.                    
END_NOUN_DESCR

NOUN 256  ; MARBLE FIGURE
FIGURE
MARBLE
There is a marble figure here.
LOCATION 0  ; Nowhere
UNMOVABLE
READABLE
NOUN_SYNONYMS  FIGURE   STATUE LEGEND  
END_NOUN

NOUN_DESCR 256  ; MARBLE FIGURE
You have come upon a remarkably lifelike sculpting of the girl                 
you met a while ago. She is looking east, toward the ocean beyond              
the meadows. There is a legend carved at her feet.                             
END_NOUN_DESCR

TEXT 256  ; MARBLE FIGURE
Play Benjamin's song for me, so that I might become of flesh                   
again.                                                                         
END_TEXT

NOUN 257  ; UNLIT MATCH
MATCH
UNLIT
There is an unlit match here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 257  ; UNLIT MATCH
You are looking at a tiny wooden stick, with some kind of coating              
on one end. You have vaguely heard of this. You remember how it                
will burst into flame when the end is struck against something                 
rough like the sole of a shoe.                                                 
END_NOUN_DESCR

NOUN 258  ; BRONZE MEDALLION
MEDALLION
BRONZE
There is a bronze medallion here.
LOCATION 0  ; Nowhere
WEIGHT 2
SIZE 2
READABLE
END_NOUN

NOUN_DESCR 258  ; BRONZE MEDALLION
So far, this is all you've gotten for your labors. You want to feel            
proud of it, but it doesn't look like much.                                    
END_NOUN_DESCR

TEXT 258  ; BRONZE MEDALLION
The words 'journeyman magician' are etched on the medallion.                   
END_TEXT

NOUN 264  ; RICKETY CART
CART
RICKETY
There is a rickety cart here.
LOCATION 0  ; Nowhere
SIZE 40
UNMOVABLE
OPEN
END_NOUN

NOUN_DESCR 264  ; RICKETY CART
You've managed to help fix the cart... though, at this point, for              
the donkey's sake, you've come to regret it.                                   
END_NOUN_DESCR

NOUN 274  ; BLANK BOOK
BOOK
BLANK
There is a blank book here.
LOCATION 0  ; Nowhere
WEIGHT 5
SIZE 5
END_NOUN

NOUN_DESCR 274  ; BLANK BOOK
You think to examine the book, and find its pages are all blank.               
END_NOUN_DESCR

NOUN 278  ; GOLD COIN
COIN
GOLD
There is a gold coin here.
LOCATION 0  ; Nowhere
WEIGHT 2
READABLE
END_NOUN

NOUN_DESCR 278  ; GOLD COIN
You have come by a gold kapok, worth a good camel, a month at a                
fine inn, or a new suit of clothes. You have come by it in the                 
most unusual of ways.                                                          
END_NOUN_DESCR

NOUN 279  ; COPPER ASIMI
ASIMI
COPPER
There is a copper asimi here.
LOCATION 0  ; Nowhere
END_NOUN

NOUN_DESCR 279  ; COPPER ASIMI
This isn't worth much. Just a lousy copper asimi. Might buy a bun,             
or a fig cake... but not likely at the prices you see around here.             
END_NOUN_DESCR

NOUN 281  ; VARISIMULTUDINOUS SELF
SELF
VARISIMULTUDINOUS
The is everybody's self.
LOCATION 0  ; Nowhere
UNMOVABLE
NOUN_SYNONYMS  SELF   HIMSELF HERSELF ITSELF  
END_NOUN

NOUN_DESCR 281  ; VARISIMULTUDINOUS SELF
Unused noun.                                                                   
END_NOUN_DESCR

NOUN 282  ; TWO EYES
EYES
TWO
You have two eyes.
LOCATION 0  ; Nowhere
UNMOVABLE
CLOSABLE
OPEN
PLURAL
NOUN_SYNONYMS  EYES   EYELIDS LIDS  
END_NOUN

NOUN_DESCR 282  ; TWO EYES
You have wide eyes under heavy brows, they are set over round high             
cheeks. You can see very well when you choose to use these eyes.               
END_NOUN_DESCR

NOUN 284  ; LOOSE BRICK
BRICK
LOOSE
There is a loose brick here.
LOCATION 0  ; Nowhere
UNMOVABLE
PUSHABLE
END_NOUN

NOUN_DESCR 284  ; LOOSE BRICK
Now that you have commited Habib's book to memory, you know that               
the sign on the wall here is actually a trapdoor leading into the              
secret passages of the palace. All you have to do is push the brick.           
END_NOUN_DESCR

NOUN 286  ; BROKEN MIRROR
MIRROR
BROKEN
There is a broken mirror here.
LOCATION 0  ; Nowhere
WEIGHT 99
SIZE 40
END_NOUN

NOUN_DESCR 286  ; BROKEN MIRROR
The magic mirror is shattered. It has lost it's power over the                 
Good King Habib.                                                               
END_NOUN_DESCR

CREATURE 300  ; WILD CAMEL
CAMEL
WILD
There is a wild camel here.   
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE_DESCR 300  ; WILD CAMEL
Now that you're closer you can see that the camel has a wild                   
look. It snorts and brays at you, and stamps it huge hooves.                   
It keeps its distance. From the saddle it sports, you deduce it                
wasn't always wild.                                                            
END_CREATURE_DESCR

CREATURE 301  ; TAMED CAMEL
CAMEL
TAMED
You have a camel at your service.
LOCATION 0  ; Nowhere
POINTS 20
GROUPMEMBER
END_CREATURE

CREATURE_DESCR 301  ; TAMED CAMEL
You have soothed the ornery dromedary and it stands ready to serve             
you.                                                                           
END_CREATURE_DESCR

CREATURE 302  ; LOVELY MAIDEN
MAIDEN
LOVELY
There is a lovely maiden here.
LOCATION 0  ; Nowhere
WOMAN
CREATURE_SYNONYMS  MAIDEN   WOMAN GIRL GLADYS  
END_CREATURE

CREATURE_DESCR 302  ; LOVELY MAIDEN
She is startlingly lovely, with red hair and eyes green as the sea.            
END_CREATURE_DESCR

CREATURE 304  ; PASSING STRANGER
STRANGER
PASSING
There is a passing stranger here.
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE_DESCR 304  ; PASSING STRANGER
You are looking at a well dressed man, most likely from a big                  
city. He is fairly large, with a bushy black beard and beady eyes.             
There is something bland and a little sinister about him. His eyes             
move back and forth, up and down. From your shoes to your face to              
the cloud seething overhead.                                                   
END_CREATURE_DESCR

CREATURE 305  ; TALKATIVE TRAVELLER
TRAVELLER
TALKATIVE
There is a talkative traveller here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  TRAVELLER   MUSTAPHA  
END_CREATURE

CREATURE_DESCR 305  ; TALKATIVE TRAVELLER
The taciturn stranger has become a gabby pilgrim, ready to relate              
any and all of his adventures in the five corners of the world.                
His name is Mustapaha. He seems to require no sleep. He watches you            
across the flickering campfire, as he talks on and on.                         
END_CREATURE_DESCR

CREATURE 309  ; YOUNG BOY
BOY
YOUNG
There is a young boy here.
LOCATION 0  ; Nowhere
CREATURE_SYNONYMS  BOY   ALFRED  
END_CREATURE

CREATURE_DESCR 309  ; YOUNG BOY
You have healed the boy's eyes. He stands, glorying in the sunlight.           
END_CREATURE_DESCR

CREATURE 310  ; LEGENDARY ROC
ROC
LEGENDARY
You are in the presence of the legendary roc.
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE_DESCR 310  ; LEGENDARY ROC
You are looking at a bird with a wing span of thirty feet. It                  
is making an utter fool of gravity by lifting its considerable                 
weight with apparently languid flaps of its powerful wings.                    
It is not like any other bird you have ever seen. It has enormous              
talons. It begins to dawn on you that this bird is the legendary               
roc, and that she is probably mother of this egg, and that she                 
thinks of you as a snack sized threat to her territory.                        
END_CREATURE_DESCR

CREATURE 312  ; FADING MAIDEN
MAIDEN
FADING
The maiden appears to be disappearing.
LOCATION 0  ; Nowhere
GROUPMEMBER
WOMAN
END_CREATURE

CREATURE_DESCR 312  ; FADING MAIDEN
The maiden is fading away. At this point she has the transparency              
of a fine silk scarf. You would like to free her from this world,              
to return her to her own world... but right now you haven't a clue             
how to do it. Perhaps she is going there right now. You must hope.             
END_CREATURE_DESCR

CREATURE 315  ; BEARDED SAILOR
SAILOR
BEARDED
There is a bearded sailor here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  SAILOR   TUB VESSEL  
END_CREATURE

CREATURE_DESCR 315  ; BEARDED SAILOR
This old fellow has a long white beard. He sits in in the tiny                 
stone vessel, which is hardly more than a tub, and which clearly               
could only fit him.                                                            
END_CREATURE_DESCR

CREATURE 317  ; SPOTTED MOUSE
MOUSE
SPOTTED
There is a spotted mouse here.
LOCATION 0  ; Nowhere
GROUPMEMBER
END_CREATURE

CREATURE_DESCR 317  ; SPOTTED MOUSE
You've healed the mouse you injured. Its leg is whole, but it seems            
not to want to run away. You sense it would brave any danger for you.          
It likes to hang out in your pocket.                                           
END_CREATURE_DESCR

CREATURE 321  ; MAGE BARTHOLOMO
BARTHOLOMO
MAGE
You stand in the presence of the Mage Bartholomo.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BARTHOLOMO   MAGII  
END_CREATURE

CREATURE_DESCR 321  ; MAGE BARTHOLOMO
Unused.                                                                        
END_CREATURE_DESCR

CREATURE 322  ; REJUVENATED DONKEY
DONKEY
REJUVENATED
There is a rejuvenated donkey here.
LOCATION 0  ; Nowhere
END_CREATURE

CREATURE_DESCR 322  ; REJUVENATED DONKEY
The itinerant merchant's abused and decrepit donkey has responded              
wonderfully to your healing powers, and has become this sprightly              
beast, light of foot and strong of bone.                                       
END_CREATURE_DESCR

CREATURE 326  ; GOOD HABIB
HABIB
GOOD
You stand in the presence of the d in the presence of the Good Habib.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 326  ; GOOD HABIB
The nightshirted figure has been freed from his deadly rapture                 
before the mirror. He is still dazed, and sits on his bed, obviously           
trying to gather his wits after all these years under the spell of             
the mirror of souls. You would like to talk with him, but it is                
clear he has some recovering to do.                                            
END_CREATURE_DESCR

CREATURE 327  ; SMILING MENDICANT
MENDICANT
SMILING
There is a smiling mendicant here.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 327  ; SMILING MENDICANT
The mendicant is a new man. Amazing what a difference the teeth                
make in his appearance, and apparently in his attitude. He thanks              
you again and again for healing his teeth.                                     
END_CREATURE_DESCR

CREATURE 328  ; HEALTHY URCHIN
URCHIN
HEALTHY
There is a healthy urchin here.
LOCATION 0  ; Nowhere
WOMAN
END_CREATURE

CREATURE_DESCR 328  ; HEALTHY URCHIN
The little street girl is no cleaner than before, but she no longer            
seems afflicted with a breathing disorder. She stands, drawing in              
breath as if it were lemonade. Joy and gratitude beam forth from her.          
You have given her the gift of a fuller life.                                  
END_CREATURE_DESCR

CREATURE 329  ; WANDERING BEDOUIN
BEDOUIN
WANDERING
There is a wandering Bedouin here.
LOCATION 0  ; Nowhere
MAN
CREATURE_SYNONYMS  BEDOUIN   ARAB HASAN  
END_CREATURE

CREATURE_DESCR 329  ; WANDERING BEDOUIN
You are looking at a rugged looking fellow in a burnoose. He has               
deep black eyes that he fixes on you with blazing intensity.                   
You are not sure if he is angry, but you are quite sure he isn't               
a happy man. He makes you a bit uneasy.                                        
END_CREATURE_DESCR

CREATURE 330  ; ANGRY KING
KING
ANGRY
You can see the angry king.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 330  ; ANGRY KING
The Angry King lives up to his name. His features are twisted with             
unconcealed rage.                                                              
END_CREATURE_DESCR

CREATURE 332  ; SLOWMOVING CODGER
CODGER
SLOWMOVING
There is a slowmoving cadger at the counter.
LOCATION 0  ; Nowhere
MAN
END_CREATURE

CREATURE_DESCR 332  ; SLOWMOVING CODGER
Unused...                                                                      
END_CREATURE_DESCR

